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金子満客員教授:北京大学特別講義「失敗しない映像コンテンツの作り方」

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北京大学における特別講義「失敗しない映像コンテンツの作り方」

メディア学部 客員教授 金子満先生



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■講演題目:失敗しない映像コンテンツの作り方

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 映像コンテンツは、映画、テレビ、ビデオなどの手段で多くの人々に娯楽を与え、情報を伝える人類の文化を支える最大の発明です。その作り方は、特別な才能や訓練が必要とされる上に、沢山の時間と資金が必要とされ、一般の人々には向いていないと思われています。ところが、ディジタル技術の普及によってこの障害はとりのぞかれつつあります。

 本セミナーでは、映像コンテンツを支えるシナリオ、キャラクター、ミザンセーヌという3つの要素を効果的に学び、どうすれば失敗の少ない映像コンテンツを作ることができるかを論理的に解説します。

 これは、東京工科大学と南カリフォルニア大学が日本政府の資金により完成させた最新の研究です。


映像コンテンツの制作と運用


シナリオ執筆支援、管理システム


キャラクターメイキングの例


ライティングシミュレーション


ディジタルシーンシミュレーション


■研究成果をまとめた著書:

映像コンテンツの作り方―コンテンツ工学の基礎

シナリオライティングの黄金則 ー コンテンツを面白くする ー

キャラクターメイキングの黄金則



徳稲マスターズアカデミー提供:「Detaoma.com」をご覧ください。金子先生は昨年から「マスター」になり、今年は北京大学と上海映像芸術学院で数回の講義が予定されています。



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■ Rules of Creating Money Making Visual Content Production

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The visual content shown through movie theaters, television,video,computer network is the most powerful invention of Homo-sapience for entertainment and information purpose.

Its method of production,however, requires special training and talent, and thus limit the door to those who can dedicate their time and money, not for ordinary people. But, recent digital technology achievement has changed the whole situation.

This seminar will introduce how to evaluate or produce visual content by analyzing 3 principal elements, Screen-play, Character and Mise-en-scene,and will propose how to create visual content in the risk-least way.

This is one of the excellent results of 10 year research at Tokyo University of Technology and University of Southern California with the fund by the Japanese Government.



■Mitsuru Kaneko:

Current Position: Professor at Tokyo University of Technology (TUT)

and Instructor at Visual Industry Promotion Organization(VIPO) and

Digital Content Institute (DCIn)



Introduction:

Prof. Kaneko is known as Father of computer graphic production in Japan by establishing one of the first generation of commercial CG productions JCGL in 1978. He has introduced a new concept of logical planning and production manners to visual content industry in Japan because of the author of 3 books of Golden rule series, “ Scenario (script) writing”, “Character making” and “Mise-en-scene setting” published by Born Digital. The professorship still continues at Creative Lab., Tokyo University of Technology (TUT), also has been conducting ”Visual Content Production and Activation” seminars sponsored by Visual Industry Promotion Organization (VIPO) and Computer Graphic Arts Society (CG-ARTS) for 3 years for the professional creators. Nearly 50 years’ experience on production and training both in Japan and USA has made these R & D projects unique and well accepted among the digital visual content creators.



Education:

・March 1996, Tokyo Institute of Technology Ph.D. School of Computer, Computer Animation System,

・September 1966,University of Southern California Master (not finished) School of Cinema and Television,

・March 1962Keio ,University BA, School of Law,



Working Experience:

・Visual Content Production and Activation Seminar: Founder lecturer and supervisor

・Real time Visual Content Analysis System development: Project leader

・Computer Graphic Animation System Development and Training: Project leader

・Animation and Live Action Production: ABC World of Discovery, Total Recall, Lensman, The Yearling, Mysterious Cities of Gold, Adventures of Marco Polo, Kogarashi Monjiro, Haha To Chikyu, Chijo Saidai No Quiz

・April 1999 to 2010, Tokyo Institute of Technology, Media Science Professor, current status Visiting Professor

・April 1992 to March 2004, Keio University, Shonan Fujisawa Campus (Kanagawa) Professor

・April 1990 to March 1996, Musashino Art University, (Tokyo) School of Visual Content Visiting Professor

・April 1976 to September 1989, MK Productions (Tokyo), President and Producer

・September 1989 to 2004, Metro Light Studios (Los Angeles) , Founder and Executive Advisor

・April 1980 to September 1989, Japan Computer Graphic Lab. (Tokyo) President, Chairman

・September 1964 to June 1966, MGM Studio (Culver City) Television Production Assistant Producer

・March 1962 to June 1964 and September 1966 to March 1976, Fuji Telecasting (Tokyo) Programming Department Planner, Director, Producer

Additional Work Experience (not on payroll):

・Digital Content Institute Director, Non Profit Organization, April 2010 to now

・Visual Industry Promotion Organization Director, April 2006 to now

・Tokyo International Anime Fair Chair Competition Committee, April 2001 to 2006

・Computer Graphic Arts Society Director, April 1992 to now



Honours and awards:

・CG Japan Award 2008 Art and Science Society Japan

・Emmy Award 1991-1992 Outstanding Graphic design ABC World of Discovery at Metro Light Studios

・First Place Award 1998, Corporate Division NCGA USA at JCGL

・Prix Pixel INA’86 Demo Reel France at JCGL

・Special Award Video/Culture 1984 Canada at JCGL

・Best Anime Series Award 1982 The Yearling Japan Ministry of Education at Kodansha-MGM

・Yushu Sho (Best Award Documentary) 1970 Mother and the Earth Art Festival Japan

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