Graduate School of Tokyo University of Technology invited Dr. Tomoyuki Nishita as a visiting professor
2013年10月 1日 (火) 投稿者: コンテンツ創作コース
On October 1, 2013, Graduate School of Tokyo University of
Technology invited Dr. Tomoyuki Nishita as a visiting professor.
Prof. Nishita received Research Award on Computer Graphics
from Information Processing Society of Japan in 1987, and also received Steven
A. Coons award from SIGGRAPH in 2005. He has written 17 SIGGRAPH papers. He is one of the pioneers of Radiosity
Method. He was a member of the Editorial board of the IEEE Transactions on
Visualization and Computer Graphics. He was a president of The Institute of
Image Electronics Engineers of Japan in 2009.
■Introduction to prof. Tomoyuki Nishita
In the field of Computer Graphics, general research topics are geometric modeling, rendering such as hidden surface removal, shading, and animation. The research topics of our laboratory cover very wide range of these research areas, especially our advanced research topics are realistic rendering such as:
(1) Realistic image synthesis taking into count of various
illumination effect (inter-reflection of lights and illumination due to various
types of light sources)
(2) Photo-realistic rendering of natural phenomena such as
clouds, skylight, water, atmospheric scattering due to particles.
(3) High quality and fast rendering of curved surfaces
(parametric surface and metaballs) without polygonization, and shape
deformation.
(4) Interactive or real-time rendering of 3D objects or
natural phenomena using graphical hardware.
(5) Non-photo realistic rendering such as water painting, oil
painting, pen & ink style painting.
(6) Image composition of CG images and photos.
■Research history
Our research includes lighting simulation, natural phenomena, curved surface, Non-photo realistic rendering, morphing, interactive rendering, and Web Graphics. We also interesting in CG using Java. We have written 17 SIGGRAPH papers and 18 EUROGRAPHICS papers, some of our resulted images are printed on book cover of Proc. of SIGGRAPH, and some of our movies are screened the SIGGRAPH Electronic Theater. Our papers (or results) are cited by many books.Collaboration with the Electric Machinery Lab. in Hiroshima Univ. (1979-1998), BYU(1988-1989), Hokkaido Univ.(1998-) and some companies. We have written more than 250 refereed papers.
■Contributions to CG technologies
1. Illumination model: two-pass shadows(1973), spot
light(1982), radiosity(1985), soft shadows due to linear(1982), area(1983), and
skylight(1986), diffraction(1990), shafts of light(2000),
2. Natural phenomena: atmospheric scattering(1987),
clouds(1996,2000), earth(1993), water color(1991), caustics(1994), sky color
3. Rendering: montage(1986), ray tracing using Bezier
clipping(1990), sound rendering(2003)
「広報」カテゴリの記事
- あにめたまご2019「文化庁若手アニメータ等人材育成事業」(2019.03.12)
- メディア学部の提携校である香港城市大学への訪問(2019.02.27)
- 日本テレビ「世界一受けたい授業」(2/23放送)での講義!(2019.02.10)
- Global Game Jam 2019 最終発表(2019.01.29)
- Global Game Jam 2019 β版発表(2019.01.27)